Sawmi2 Comments ( 6 ) 20.06.2023 This is a quick video that describes our method for performing input and movement prediction for our online web game, . It is a video based on our blog post, which contains more detail, including pseudo-code, here:
Ian Colledge
03.10.2023Explaining our dark arts in a way the masses can understand…
draconite
20.06.2023…so how do you generate the predicted state?
slaction
20.06.2023This is exactly how everyone else in the world does it. You ddin't create anything new at all.
Broden D'Angio
20.06.2023Very well explained. Would love more videos on core networking concepts (extrapolation, areas of interest, quad trees, client/server interaction, etc.)
Dimiter Stanev
20.06.2023Dead Reckoning – article from 1997 – https://www.gamasutra.com/view/feature/131638/dead_reckoning_latency_hiding_for_.php
wobesdev
20.06.2023Many thanks for the explanation.