Continue to code our multiplayer Scratch game, we look at how to get 100+ players to join a single cloud game! In this second tutorial we will be looking at how to smooth our player motion using buffering lists, and how to allow any number of players to join our game even with only one cloud variable! Yes that’s from 1 to 100+ players! Crazy right?
▶️ Watch Episode 1 –
▶️ Watch Episode 2 –
▶️ Watch Episode 3 –
▶️ Watch Episode 4 –
▶️ Full Playlist –
🐱 Scratch Studio –
Upgrade your Scratch Games to be online multiplayer cloud games by following this exciting new Scratch Tutorial series. Whether you want just 2 to 8 players, or over 100 players, I will show you how it can be done using my newly developed fully backpackable cloud MMO engine. Any kind of game can be converted to online from platformers, space shooters, io games, 3d games, tile based scrollers, yes anything! Have you seen my recent MMO platformer or MMO minecraft? or slither.io Cloud Platformer Multiplayer Fun? Well now it’s your turn! Let’s get Scratching 😀
🐱 Some of my Cloud Games
MMO Platformer –
MMO Minecraft –
Cloud Platformer Fun –
Slither.io –
Taco Burp –
▶️ More Video Tutorials & Fun!
🚀 *Boost Your Creativity with Griffpatch*
The Griffpatch Academy will take you from “Gamer to Game Creator”
Learn more at 👉 👈
😺 Scratch was developed by the Lifelong Kindergarten Group at the MIT Media Lab. See
————–Video Chapters————–
0:00 Intro
0:29 Movement Tweening vs. Buffering
1:54 Two sprites – “My Player” & “Cloud Player”
4:17 Rework the Cloud Player Sprite
6:56 Encoding the player’s buffered motion
8:30 Player 2 has joined the game
11:46 Player UID
13:06 Watching for Cloud Variable Updates
14:57 Who changed the cloud variable
17:37 Handling New or Existing Players?
22:53 Next Episode
#scratch #griffpatch #mmo #cloudgaming #scratch3 #online #codingforbeginners #blockcoding #cloud #cloudgaming #learntocode
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